FANDOM


# SUB_GET-EXP-VALUE

# USAGE;
# GoSub SUB_GET-EXP-VALUE "VAR1" VAR2
# [VAR1 = name of exp component, IE Swimming, "Heavy Edged" etc. Enclosed in quotes if multi word]
# [VAR2 is the name of the variable to return the numerical value to]
# [Next Statement/Action]
SUB_GET-EXP-VALUE:
GetComponent EXP2CHECK exp $1
SetVariable EXP-VALUE-RETURN $2
SetVariable EXP-VALUE 0
If %EXP2CHECK contains "dabbling" then SetVariable EXP-VALUE 1
If %EXP2CHECK contains "perusing" then SetVariable EXP-VALUE 2
If %EXP2CHECK contains "learning" then SetVariable EXP-VALUE 3
If %EXP2CHECK contains "thoughtful" then SetVariable EXP-VALUE 4
If %EXP2CHECK contains "thinking" then SetVariable EXP-VALUE 5
If %EXP2CHECK contains "considering" then SetVariable EXP-VALUE 6
If %EXP2CHECK contains "pondering" then SetVariable EXP-VALUE 7
If %EXP2CHECK contains "ruminating" then SetVariable EXP-VALUE 8
If %EXP2CHECK contains "concentrating" then SetVariable EXP-VALUE 9
If %EXP2CHECK contains "attentive" then SetVariable EXP-VALUE 10
If %EXP2CHECK contains "deliberative" then SetVariable EXP-VALUE 11
If %EXP2CHECK contains "interested" then SetVariable EXP-VALUE 12
If %EXP2CHECK contains "examining" then SetVariable EXP-VALUE 13
If %EXP2CHECK contains "understanding" then SetVariable EXP-VALUE 14
If %EXP2CHECK contains "absorbing" then SetVariable EXP-VALUE 15
If %EXP2CHECK contains "intrigued" then SetVariable EXP-VALUE 16
If %EXP2CHECK contains "scrutinizing" then SetVariable EXP-VALUE 17
If %EXP2CHECK contains "analyzing" then SetVariable EXP-VALUE 18
If %EXP2CHECK contains "studious" then SetVariable EXP-VALUE 19
If %EXP2CHECK contains "focused" && not (%EXP2CHECK contains "very") then SetVariable EXP-VALUE 20
If %EXP2CHECK contains "very focused" then SetVariable EXP-VALUE 21
If %EXP2CHECK contains "engaged" && not (%EXP2CHECK contains "very") then SetVariable EXP-VALUE 22
If %EXP2CHECK contains "very engaged" then SetVariable EXP-VALUE 23
If %EXP2CHECK contains "cogitating" then SetVariable EXP-VALUE 24
If %EXP2CHECK contains "fascinated" then SetVariable EXP-VALUE 25
If %EXP2CHECK contains "captivated" then SetVariable EXP-VALUE 26
If %EXP2CHECK contains "engrossed" then SetVariable EXP-VALUE 27
If %EXP2CHECK contains "riveted" && not (%EXP2CHECK contains "very") then SetVariable EXP-VALUE 28
If %EXP2CHECK contains "very riveted" then SetVariable EXP-VALUE 29
If %EXP2CHECK contains "rapt" && not (%EXP2CHECK contains "very") then SetVariable EXP-VALUE 30
If %EXP2CHECK contains "very rapt" then SetVariable EXP-VALUE 31
If %EXP2CHECK contains "enthralled" then SetVariable EXP-VALUE 32
If %EXP2CHECK contains "nearly locked" then SetVariable EXP-VALUE 33
If %EXP2CHECK contains "mind lock" then SetVariable EXP-VALUE 34
SetVariable %EXP-VALUE-RETURN %EXP-VALUE
return

# END SUB




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